eye
===
  Textures:
    - jb_eye02

  Ambient Colors:
    - 50, 50, 50, 50

  Steps:
    1: RGB = (tex #1 RGB)
         A = (tex #1 A)



hana
====
  Textures:
    - jb_body01
    - B_FiguaKan

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 55

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (prev. A))
    3: RGB = ((55, 55, 55) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



jb_grow
=======
  Textures:
    - jb_glow01

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 100, 160, 255, 255

  Steps:
    1: RGB = (100, 160, 255)
         A = (tex #1 A)



jb_lamp2_kasa
=============
  Textures:
    - jb_lamp

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 177, 115, 0, 55

  Color Registers:
    - 128, 128, 128, 255
    - 255, 200, 0, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (prev. A))
    3: RGB = ((255, 200, 0) * (prev. RGB)), then add (177, 115, 0)
         A = (prev. A)



jb_lamp2_uchigawa
=================
  Textures:
    - jb_lamp
    - B_FiguaKan

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 55

  Color Registers:
    - 128, 128, 128, 255
    - 48, 84, 255, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = ((tex #1 RGB) * (prev. RGB)), then add (48, 84, 255)
         A = ((tex #1 A) * (prev. A))
    3: RGB = ((55, 55, 55) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



kuchinaka
=========
  Textures:
    - jb_body01
    - nagare
        Scale: 5.5, 5.5
    - B_FiguaKan

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 0, 0, 0, 255
    - 255, 255, 255, 37

  Color Registers:
    - 128, 128, 128, 255
    - 28, 28, 28, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (vertex RGB))
         A = 0, then add (vertex A)
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = (lerp from (28, 28, 28) to (37, 37, 37) using (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



mabuta
======
  Textures:
    - jb_body01
    - nagare
        Scale: 5.5, 5.5
    - B_FiguaKan

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 0, 0, 0, 255
    - 255, 255, 255, 37

  Color Registers:
    - 128, 128, 128, 255
    - 28, 28, 28, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (vertex RGB))
         A = 0, then add (vertex A)
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = (lerp from (28, 28, 28) to (37, 37, 37) using (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)
